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Courses - Spring 2022
Immersive Media Design
Introduction to Immersive Media
Credits: 3
Grad Meth: Reg
Credit only granted for: CMSC101 or IMDM101.
Formerly: CMSC101.
An introduction to the basic practices, concepts and issues in Immersive Media Design. Conducted as a hybrid studio/lecture course, students will work collaboratively in teams to complete both research and practical projects, including surveying current artists and practice in immersive media; completing studio-based interactive projects that fuse computational media into physical objects; and working in teams to ideate and execute large scale, immersive media works.
Creative Coding for Digital Media
Credits: 3
Grad Meth: Reg
Restriction: Must not have completed any courses from CMSC131-499 course range; and must not be concurrently enrolled in CMSC131.
Credit only granted for: IMDM127 or CMSC131.
An introduction to the principles of Computer Science supported by exercises in computer programming with an emphasis on creative coding, algorithmic image creation and manipulation, and interactive experiences. Students will make use of both exploratory coding approaches, and problem/solution-driven approaches, to design and implement software with visual and auditory output. The course also includes an introduction to a wide variety of issues relating to computer science and software, including software design and construction, problem-solving, and fundamental questions about the nature, limitations, and ethical use of computers and algorithms. It also explores how creativity tools can be used and as well as providing some insight into how they are implemented. The course is targeted to students with a broad diversity in backgrounds and interests. No prerequisites are assumed beyond high school algebra.
Digital Media Theory and Culture
Credits: 3
Grad Meth: Reg
Restriction: Must be in the Immersive Media Design program; or permission of IMDM - Immersive Media Design program.
Credit only granted for: ARTT150 or IMDM150.
An introduction to the fundamental structures and themes of digital culture in contemporary society. This course will provide you with a theoretical grounding in which to understand the current landscape of digital media culture, design and art. As an introductory course for the Immersive Media Design major, the focus will be on contextualizing immersive digital media such as virtual reality, augmented reality, immersive projection, and electronic art installation through reading, writing and discussion. Students will have opportunities to experience a range of these technologies first hand.
Collaborative Studio I: Image + Time
Credits: 3
Grad Meth: Reg
Prerequisite: IMDM227 and ARTT255.
Restriction: Restricted to Immersive Media Design Students.
Additional information: Priority in enrollment will be given to students in IMDM(BS and BA) program.
Concept-driven and team-based collaborative studio course in which students work together in groups to create intellectually engaging and technically innovative works of Immersive Media Design. Student teams will combine their skill sets, technical and artistic, to produce creative works that combine image manipulation, generative images, creation, image and animation output technologies, video and audio recording, manipulation and production, and other forms of digital media assets that can be integrated into immersive media pipelines such as virtual reality, augmented reality, and other interactive forms. In working collaboratively, student teams will use team and assest management processes and tools that reflects contemporary practices in the fields of art, design, software, and the creative industries.
(Perm Req)
Special Topics in Immersive Media; Augmented Reality Design for Creatives and Coders
Credits: 3
Grad Meth: Reg
A project-based course that will introduce the fundamental elements of concept creation, team collaboration, and technical skills necessary to build augmented reality (AR) experiences. Students will explore what exactly makes an AR experience and how AR offers new ways to create immersive and interactive narratives that combine digital and physical worlds.

Restricted to junior/senior students and permission of instructor.