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Courses - Spring 2025
IMDM
Immersive Media Design
Open Seats as of
12/21/2024 at 10:30 PM
IMDM101
Introduction to Immersive Media
Credits: 3
Grad Meth: Reg, P-F, Aud
Credit only granted for: CMSC101 or IMDM101.
Formerly: CMSC101.
An introduction to the basic practices, concepts and issues in Immersive Media Design. Conducted as a hybrid studio/lecture course, students will work collaboratively in teams to complete both research and practical projects, including surveying current artists and practice in immersive media; completing studio-based interactive projects that fuse computational media into physical objects; and working in teams to ideate and execute large scale, immersive media works.
IMDM127
Creative Coding for Digital Media
Credits: 3
Grad Meth: Reg, P-F, Aud
Restriction: Must not have completed any courses from CMSC131-499 course range; and must not be concurrently enrolled in CMSC131.
Credit only granted for: IMDM127 or CMSC125.
An introduction to the principles of Computer Science supported by exercises in computer programming with an emphasis on creative coding, algorithmic image creation and manipulation, and interactive experiences. Students will make use of both exploratory coding approaches, and problem/solution-driven approaches, to design and implement software with visual and auditory output. The course also includes an introduction to a wide variety of issues relating to computer science and software, including software design and construction, problem-solving, and fundamental questions about the nature, limitations, and ethical use of computers and algorithms. It also explores how creativity tools can be used and as well as providing some insight into how they are implemented. The course is targeted to students with a broad diversity in backgrounds and interests. No prerequisites are assumed beyond high school algebra.
IMDM150
Digital Media Theory and Culture
Credits: 3
Grad Meth: Reg, P-F, Aud
GenEd: DSHU
Restriction: Must be in the Immersive Media Design program; or permission of IMDM - Immersive Media Design program.
An introduction to the fundamental structures and themes of digital culture in contemporary society. This course will provide you with a theoretical grounding in which to understand the current landscape of digital media culture, design and art. As an introductory course for the Immersive Media Design major, the focus will be on contextualizing immersive digital media such as virtual reality, augmented reality, immersive projection, and electronic art installation through reading, writing and discussion. Students will have opportunities to experience a range of these technologies first hand.
IMDM290
Collaborative Studio I: Image + Time
Credits: 3
Grad Meth: Reg, P-F, Aud
Prerequisite: Minimum grade of C- in IMDM227 and ARTT255.
Restriction: Restricted to Immersive Media Design Students.
Concept-driven and team-based collaborative studio course in which students work together in groups to create intellectually engaging and technically innovative works of Immersive Media Design. Student teams will combine their skill sets, technical and artistic, to produce creative works that combine image manipulation, generative images, creation, image and animation output technologies, video and audio recording, manipulation and production, and other forms of digital media assets that can be integrated into immersive media pipelines such as virtual reality, augmented reality, and other interactive forms. In working collaboratively, student teams will use team and assest management processes and tools that reflects contemporary practices in the fields of art, design, software, and the creative industries.
IMDM390
Collaborative Studio II: Experiential Computing
Credits: 3
Grad Meth: Reg, P-F, Aud
Prerequisite: Minimum grade of C- in IMDM290.
Restriction: Must be in the Immersive Media Design program or Permission of IMDM - Immersive Media Design program.
A concept-driven, team-based collaborative studio course connecting inquiry, knowledge, and practice. Students will work together to create experiential works of immersive media. This course moves beyond the technical applications of software and emphasizes innovative thinking, social engagement, and problem-solving. Student teams will draw upon their unique skills to create works that participants can inhabit in a way that can only be achieved using new and emerging technologies. The process starts with small-scale "sketch" creation and evolves into larger-scale compelling works of immersive media. Teams will need to organize research methods and goals, engage in production, and explore how to communicate, display, and document their work. As projects develop, feedback will be provided through periodic presentations, peer-critique sessions, and instructor reviews.
IMDM399A
Credits: 1 - 3
Grad Meth: Reg, P-F, Aud
Contact department for information to register for this course.
IMDM491
Senior Capstone II
Credits: 3
Grad Meth: Reg, P-F, Aud
Prerequisite: Minimum grade of C- in IMDM490.
Restriction: Must be in the Immersive Media Design program.
The second course in a two-semester senior capstone sequence. During IMDM491 students will continue to design, prototype and realize a large-scale immersive media design project intended for public exhibition. In doing so, students will adapt and improve their project in response to critical feedback from instructors and peers, to find an exhibition venue, and to market the project through public relations, social networking, and other strategies of promotion.
IMDM498G
Special Topics in Immersive Media; Immersive Visual and Embodied Interfaces for Dance
Credits: 3
Grad Meth: Reg, P-F, Aud
We will explore methods for quantifying dance's kinesthetic data using motion capture technologies and other physical sensors, before focusing on translating those data into immersive visual and embodied interfaces.The goal of which is to create new ways of archiving, understanding, andexperiencing dance. Throughout the course, we will thus ask importantepistemic and cultural questions about choreographic design's role in shaping alternative ways of knowing and experiencing dance via creative mediation. Choreographers and designers are encouraged to enroll. We will be using TouchDesigner and Arduino software where prior coding experience may be useful but not mandatory.
IMDM498I
Special Topics in Immersive Media; Introduction to Motion Capture: Marker-Based and Markerless Techniques and Applications
Credits: 3
Grad Meth: Reg, Aud
Restriction: Must be in the Immersive Media Design program; or permission of IMDM - Immersive Design program. Prerequisites: Minimum grade of C- in CMSC131 or IMDM127. This course provides an in-depth understanding of motion capture (mocap) systems with hands-on experience with marker-based and markerless motion capture systems, including Vicon Shogun, Nexus, and Captury. Students will apply mocap technology in building interactive projects in VR/AR, animation, gaming, and robotics, focusing on the strengths and limitations of each system. Special emphasis will be placed on understanding the strengths and limitations of both systems and selecting the appropriate technology or combination for different applications.
IMDM499A
Independent Undergraduate Research
Credits: 1 - 3
Grad Meth: Reg, P-F, Aud
Contact department for information to register for this course.