Every week, we'll read foundational and cutting edge work on games, watch videos of key talks in the field, and play a videogame, using a format called Read, Watch, Play. We'll begin the semester by talking about how failure and feedback lead to certain types of emergent experiences, then learn about flow, narrative, what it means to become the character in a game, what game experiences inherently miss, how 'cheap shot' games seek to manipulate their players, and so on. We'll wrap up the semester with a small project of your choice, in whatever format and on whatever topic you find interesting!